![]() Ĭharacter classes differ in terms of fighting skill, magical abilities, and thieving abilities, with varying degrees of proficiency in each. The races determine limitations on maximum stat growth, and thus (in the case of Intelligence and Wisdom) maximum spellcasting ability. Players then assign points to their statistics: Strength, Dexterity, Intelligence, and Wisdom. ![]() The player also chooses from among five races: Human, Elf, Dwarf, Bobbit, or Fuzzy. There is a choice between 11 classes: Fighter, Paladin, Cleric, Wizard, Ranger, Thief, Barbarian, Lark, Illusionist, Druid, and Alchemist. The party of four that a player uses can be chosen at the beginning of the game. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in dungeons appear randomly without any forewarning. This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order, followed by each enemy character having a turn. During regular play the characters are represented as a single player icon and move as one. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one. Exodus featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters.
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